Ascii shader
A downloadable Screen Space Shader
Hi! I implemented a replica of Acerola's ascii shader (watch his video - I Tried Turning Games Into Text). Mine is not completed 'cause I'm learning :)
You can fine the source code in my github. I also leaved some notes in the repository explaining what I understood in making this shader 🤔
Hope you like it! Leave a comment if you want ^^
Source Code: https://github.com/AbstractBorderStudio/Ascii_Shader
Status | In development |
Category | Assets |
Author | AbstractBorderStudio |
Made with | Godot |
Tags | 3D, ascii, Godot, Shaders |
Code license | MIT License |
Links | Source code |
Comments
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Hey! I know you're still learning about this (and im a huge shader noob) but i wanted to ask a question about a behaviour i noticed using this shader: if i go with the full-color approach and i try to record it via Obs (or even steam for that matter) the recorded gameplay ends up in grayscale!
I don't know if you know why but i found it really fascinating! Anyways if you find out why is that, can you help me fix the issue? (again, huge shader noob, maybe its obvious don't stab me)